![]() ![]() ![]() I killed him completely in one hit, all his full HP gone, destroying his spine, as it would happen in real world. Just few minutes ago, with two-handed skill only on 25, I met a full light-armored bandid with a shield and - I dodged his attack with TK Dodge mod, got behind his back, made one good timed heavy attack with a two handed axe and voila, death-cam. You'll get better pretty soon, don't worry. It's a terrible disservice the hunt for photorealism did to gaming in general during the past 15 years.īut don't worry, it's an RPG, and a great at that, if you get over this one fact and take it as-it-is. One of them is, they have to give you some sense of progress in learning combat / donning armor / learning combos etc. It's a problem of many, if not all, games that strive to look graphically great, almost realistic, but don't give you proper physics for plethora of reasons. It's a representation of a 1st level poor peasant nobody who can't swing a sword properly much less hit anything. I believe your frustration is bred by a paradox: A kind of a minor change of a point of view, probably. Despite at the start I felt like being cheated by its difficulty, then it became much more acceptable for me. I'm not sure whether it can be called as "a kind of classical CRPG, but more friendly to people who were not used to play stuff from 1998 and earlier" or no, but when I started to think about the game from that kind of point. It was meant to be a game in a rather different genre, related to TES only by its engine and some of the content, to save production costs and time. There is a LARGE chance of measuring Enderal's gameplay through the TES experience, thus trying to measure its flaws and advantages in the way like: "Why they decided to remove fast travels, when in TES IV-V they were already? Do they think Todd Howard and others have added it just for julz, not because they made a decision after at least some time of thinking about it, maybe even a kind of hot discussions?"īut, actually, it appears it's was not SureAI's aim to create a game with TES gameplay. made it so enemies simply do much more damage to you and limited health potion usage. ![]() Actually, I think I should mention some thing that even I was unaware of previously. speed-wise, every enemy seems to suddenly have limitless stamina. ![]()
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